

At 1st level, you can only select one regional trait (typically the one tied to your character’s place of birth or homeland), despite the number of regions you might wish to write into your character’s background.
#WAYANG SPELLHUNTER HERO LAB PC#
In order to select a regional trait, your PC must have spent at least a year living in that region.

Regional Regional traits are keyed to specific regions, be they large (such as a nation or geographic region) or small (such as a city or a specific mountain).If your race or ethnicity changes at some later point (perhaps as a result of polymorph magic or a reincarnation spell), the benefits gained by your race trait persist-only if your mind and memories change as well do you lose the benefits of a race trait. Race Race traits are keyed to specific races or ethnicities, which your character must belong to in order to select the trait.Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign.And Social traits focus on your character’s social class or upbringing. Magic traits focus on any magical events or training he may have had in his past. Faith traits focus on his religious and philosophical leanings. Combat traits focus on martial and physical aspects of your character’s background. Basic Basic traits are broken down into four categories: Combat, Faith, Magic, and Social.There are five types of character traits to choose from: Even if your GM normally doesn’t allow bonus traits, you might still be able to pick up some with the Additional Traits feat. Some GMs may wish to adjust this number somewhat, depending upon their style of play you may only be able to pick one trait, or your GM might allow three or more. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation. When you create your character for a campaign, ask your GM how many traits you can select. Player characters are special they’re the stars of the game, after all, and it makes sense that they have an advantage over the NPCs of the world in this way. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat. It’s certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn’t mean you’re any more brave if you choose both versions than if you choose only one.Ĭharacter traits are only for player characters. Trait bonuses do not stack-they’re intended to give player characters a slight edge, not a secret backdoor way to focus all of a character’s traits on one type of bonus and thus gain an unseemly advantage. Many traits grant a new type of bonus: a “trait” bonus. Alternatively, if you’ve already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses. Think of character traits as “story seeds” for your background after you pick your two traits, you’ll have a point of inspiration from which to build your character’s personality and history. Yet a character trait isn’t just another kind of power you can add on to your character-it’s a way to quantify (and encourage) building a character background that fits into your campaign world. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat. They can enhance your character’s skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. Character traits are abilities that are not tied to your character’s race or class.
